I respectually disagree with the notion that link extension methods should be side-effect free (not only because they aren't, any delegate can perform side effects).
Consider the following:
public class Element {}
public Enum ProcessType
{
This = 0, That = 1, SomethingElse = 2
}
public class Class1
{
private Dictionary<ProcessType, Action<Element>> actions =
new Dictionary<ProcessType,Action<Element>>();
public Class1()
{
actions.Add( ProcessType.This, DoThis );
actions.Add( ProcessType.That, DoThat );
actions.Add( ProcessType.SomethingElse, DoSomethingElse );
}
// Element actions:
// This example defines 3 distict actions
// that can be applied to individual elements,
// But for the sake of the argument, make
// no assumption about how many distict
// actions there may, and that there could
// possibly be many more.
public void DoThis( Element element )
{
// Do something to element
}
public void DoThat( Element element )
{
// Do something to element
}
public void DoSomethingElse( Element element )
{
// Do something to element
}
public void Apply( ProcessType processType, IEnumerable<Element> elements )
{
Action<Element> action = null;
if( ! actions.TryGetValue( processType, out action ) )
throw new ArgumentException("processType");
foreach( element in elements )
action(element);
}
}
What the example shows is really just a kind of late-binding that allows one invoke one of many possible actions having side-effects on a sequence of elements, without having to write a big switch construct to decode the value that defines the action and translate it into its corresponding method.